How to get started making a megadungeon It isn't complete yet, but i'm sure you could find some inspiration there For a while, i have wanted to make a megadungeon, but i have been intimidated by the concept
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I am not sure where to get started on an undertaking like that
I want to base this megadungeon on early american folklore.
Starting a mega dungeon may seem like a daunting task, there's a mega in the name But really, once you do a bit of outlining it all becomes incredibly easy! For a megadungeon, you'll want a number of them If the original purpose wouldn't have many entry points, add new ones created by subsequent inhabitants, like goblins, kobolds, ankhegs or purple worms
All of them dig tunnels Xorn might follow ore streaks. Designing a megadungeon is hard If you don’t get the dungeon’s metaphorical foundations right, you are wasting your time
Over the last forty years, countless dungeons and hundreds of megadungeons have graced gm’s campaigns all over the world
Detailing such a locale is a gigantic undertaking. Whether you’re a seasoned dungeon master or just starting out, understanding how to craft an expansive, intricate dungeon will elevate your game to new heights. One page of random tables and rules reference, and 6 pages which each have the map and key for a single level of the dungeon. It’s fun to create a character who in turn created the megadungeon
A mad wizard is the obvious choice, but what about a demon lord, a dragon, or even some kind of deity?