Octane for blender cryptomattes not creating layers in photoshop by longbongosolo 10 replies 1077 views On the otoy website it says The download links, provided on this page, are for studio+ license holders changes since last release updated to blender 4.5.1 added support of octane camera projection and transform nodes added support of geometry group node support in shading system added the toon edge shading kit in the preferences panel
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The download links, provided on this page, are for studio+ license holders changes since last release updated version number to 30.3 updated to blender 4.4.1 fixes since last release fixed
Orbx exporter cannot work with objects with render mode settings fixed
Launch blender and from preferences/addon, install the octane for blender addon select file/new/octane default startup quit blender launch blender again now you can use octane on the most current official blender version As more companies recognize the power of apple silicon and the arm architecture, and almost a year after apple anoucened their support for open source programs running on apple silicon and while highlighting blender in the keynote, blender becomes the latest dcc to release their official arm. Currently considering same problem… 1st M4 max = 546 gb/s m4 pro = 273 gb/s in my tests on m3 pro 48gb, the bandwidth of 150gb/s was not good for blender realtime rendering, m4 pro 273gb/s is markedly better
But it is not m4 max 546gb/s… i think perhaps the 546gb/s 36gb is better for that reason But also more gpu cores 12 more cores… it’s in a laptop format, so. This was working fine, but now when i try to render an object i'm now getting a message that says
Not connected (also server error)
When i click activation state nothing happens