Unfortunately, the only consequential reasons you’d want to bring tactics over plasma are if your group desperately needs the armor debuff or you’re horrifically bad at plasma and your group needs vg utility. Vanguards adamant on burning their way through hostile forces can do so effectively with the latest in weaponized plasma technology Plasmatech (pyrotech on pts) is the sustain (dot) spec
Kanupriya tits have been corrupting me a lot lately 🤤 : r
Both are good, tactics is slightly easier to play and with meteor brawler energy management is less of a deal nowadays.
Pinpoint tracking of your dots and using key abilities on cool down go along way towards improving your performance on this spec
Knowing which fillers and when to add them to prevent an energy burn out is also critical to keeping sustained damage on the target. Player zahk did a ton of the legwork to track down guides from across the galaxy by many different authors and creators If you would like to add your own favorite guides to this list, please post them in this discord channel I do not update it often as it is a bit difficult to do.
It's best to pick plasmatech for leveling and only switch to tactics once your character is a higher level Switch to tank, put your companion in dps role, and melt stuff I'm running tactics on my vanguard Is it just me or do you not do a whole lot of damage with that build
My sentinel melts groups of mobs.
On average the player taking mandalorian armaments will get 4 more rockets for shield specialist and plasmatech and 2.5 more rockets for tactics The counter argument is that veteran ranger lets players concentrate the extra rockets inside battle focus windows and thus the rockets deal significantly more damage. In this section, i’ll be covering the ability tree build and solo ability priority for plasmatech (plasma) vanguard Please refer to the 7.0 plasmatech vanguard pve guide if you want more detailed information, especially on topics pertaining to gearing, abilities, and ability tree choices.
I can't really speak to the tank spec on vanguard or gunnery on commando, but the other four have all been a ton of fun Unstoppable and utterly fearless, vanguards wade into battle first and are the best line of defense in the republic military, ignoring personal risk and stepping into the line of fire to divert danger from allies and innocents The scoundrel doesn’t have time for polite and doesn’t do fair fight.