As 2019 was a foundational year for us in terms of our diversity and inclusion efforts, we’ve made some strides, but still have work to do Since an initial report released by video game website kotaku last summer, league of legends publisher riot games has been involved in an ongoing investigation regarding current and former employees' allegations of a toxic and sexist work environment. We took time to review both quantitative and qualitative data, assess current processes and systems, and conduct focus groups in order to build a solid d&i roadmap with milestones and metrics.
AI OnlyFans: How to Create Realistic Models 2025 [Free Tools]
Our d&i team works with a long list of amazing organizations who are putting in the work every day to make this world a better place
These reports are yearly snapshots of how riot aims to be the best place to make games and experiences for players around the world.
Early feedback from rioters revealed they were nervous about how the pandemic would affect their performance as working from home brings additional responsibilities and stress We once again increased representation of women and underrepresented minorities (urms) at riot 29% of our executive team are women and 22% are underrepresented minorities, including key leadership hires across several departments. Six months after promising a revamp to company culture, riot games has put out an extensive update detailing what its diversity and inclusion efforts have done so far.
Roseboro previously served as global head of diversity, equity, and inclusion at the cloud storage service dropbox, and at riot, she will supervise riot’s d&i team while creating inclusive programs to improve riot’s workplace culture. We see evidence over and over again that when you have diverse and inclusive teams tackling problems, they outperform teams that rely on homogeneity We want riot to be powered by diverse teams that challenge and look out for each other so we’re constantly improving what we deliver to players.